The mission of the TMETA team is to build a system in which the creators can create, play, share and trade without centralized governance and enjoy secure copyright ownership, while allowing the TMETA token TMT to reserve more DeFi.
The TMETA territory is a blockchain-supported digital token (ERC-20 standard of BSC) represented as a physical parcel of the TMETA Metaverse. The TMETA territory allow players to own a portion of the Metaverse and thus collocate contents (assets and games). The TMETA Metaverse is a map based on 166,464 territories (408*408). Territory is the physical space in the Metaverse that players use to create games and profit from. Territory is used to publish your game or rented to game creators. Each territory has a set of pre-built terrains which can be altered and modified by the users who own it (or by other players they invite).
TMETA tokens are an integral part of the TMETA platform. We are working hard to build key mechanics that are tied to the TMETA platform and its value. TMETA tokens are an ERC-20 practical token built on Binance smart chain blockchain.
NFTs are virtual tokens stored on a blockchain and feature digital scarcity, security and authenticity. They are unique, indivisible, and non-interchangeable, giving true digital ownership to in-game assets.
Pledged Mining: Pledge quantity =TAC quantity (60% of pledge quantity*TMT price /TAC price)+TMT quantity (40% of pledge quantity)
*annual rate 100%, TMT produced every day
TMETA is a tool tag used as a basis for transactions and interactions throughout the TMETA ecosystem, and an ERC-20 practical token built on Binance smart chain blockchain. It will be used by players, creators and publishers across the entire ecosystem, enabling creators and players to exchange assets and games, and building a user-based reward platform. Meanwhile, an ecosystem is developed, in which creators and players can share a variety of truly unique gaming experiences.
The main challenge faced by voxel art creators in the current game environment is that they have limited or no legitimate rights
to the intellectual property they create. This can result in the artists or creators gaining little or no financial benefits
after spending a lot of time creating their game world, thus frustrating the artists or creators.
Another problem faced by creators is establishing creative ownership of their works, especially when other players copy, modify,
or build upon their original works physically. Without a system to identify and track the ownership of works, it’s almost impossible
to tell whether it is original or plagiarized.
Finally, the shared reliance on fiat currency and credit card transactions means that there has always been the threat of credit card frauds.
Currently, 7.5% of illegal transactions in games are due to credit card frauds, which can disrupt the whole game economy.
The TMETA platform gives creators real ownership of everything they create by registering all assets they create as non-functional assets.
The creators hold full copyright and ownership of all the works created by themselves, and can sell and trade the works to obtain all the
benefits of the works. Transactions through blockchain in Binance effectively avoid the problem of credit card frauds. In addition to addressing
these issues, the TMETA platform aims to bring more value to what creators create. For the first time ever, the creators will be able to see how
their creations come to life when their uploaded assets being used on a piece of territory. This is part of a great experience that allows the
creators to truly feel the magic of it.
For players who primarily intend to play the game and buy the items, rather than create and sell them, issues of ownership or compensation are less
important. However, another issue that directly concerns these players is that they spend money on items in the game, but they can’t get it back.
For example, if they stop playing the game, all the items they bought immediately become worthless. If the game is shut down for certain reasons,
such as a decline in popularity that leads to a decrease in revenue, all purchases made in the game will varnish, which is especially true in
free-to-play games. Item purchasing is like a one-way street. Players pay for items in the game, but if they no longer use an item, they can’t
recover their money paid, or legally sell it to other players. Therefore, players can’t be compensated if the game is taken off the market.
The TMETA platform is built to allow the players to hold ownership of all of their items in the game, so that they can transfer or sell their purchases
to others when they stop playing the game, and even if the game is taken off the market. As the TMETA platform embraces across-application interoperability,
blockchain provides games with the ability to leverage shared assets. Items, characters, and other game elements can also be used in other games.
These games are no longer confined to a narrow digital ecosystem.
The first stage of this process is the creation of a decentralized game community, with some elements centrally managed by TMETA and others
decentralized among the creators and players themselves. We are also trying to build mechanisms that allow both players and creators to have
full ownership of their items in the game, and that make their purchases work elsewhere to prevent empty-handedness.
In TMETA, we have spent a lot of time figuring out how to maintain the security and integrity of blockchain assets while still delivery the speed and flexibility expected by players and creators. As with many aspects of game design, you can’t get everything you want easily, so you need to balance elements to realize the best solution.